


Nogi Nogi on Handbag
Product Design3D ModelingUX ResearchBlender
Nogi Nogi
Sep 2025 – Dec 2025
A utility collectible born from a market white space: carabiners have evolved from climbing gear to must-have fashion accessories (trending across Balenciaga, Gucci, and streetwear), while Gen Z increasingly parades collectibles on bags as wearable identity pieces. Nogi Nogi merges both behaviors into a poseable action figure that transforms into a functional, load-bearing carabiner. Engineered a ball-jointed system with elastic-tension mechanics and magnetic locking, then used an AI-accelerated Blender-to-Vizcom pipeline to iterate on materials 70% faster than traditional workflows.
Role & Objective
- •Led concept development and product design for a 15-week capstone project targeting the $45B adult collectibles market
- •Designed a dual-state object balancing the emotional appeal of a collectible with the utility of a carabiner
- •Created a modular mechanical platform that can be licensed across different fandoms and IPs
Key Contributions
- •Engineered a ball-jointed elastic-tension mechanism modeled on ball-jointed doll physics for fluid movement and structural rigidity
- •Designed magnetic-locking system in hands and feet to secure the carabiner form for load-bearing utility
- •Built a Blender-to-Vizcom AI pipeline for rapid CMF (Color, Material, Finish) exploration, reducing iteration cycles by 70%
- •Conducted field research at Frank & Sons Collectible Show and consumer interviews to validate product-market fit
Results & Impact
- •Identified and validated a trend intersection positioning Nogi Nogi in an emerging product category
- •Developed a licensing-ready standardized skeleton capable of hosting characters from various global fandoms
- •Validated demand through consumer interviews and competitive analysis against Labubu, Sonny Angel, and traditional carabiners
- •Preparing Kickstarter campaign for early 2026 to bring product to market