Kirana Moore
UX DesignUnityAR/MRAutomotive

Future Mobility Concept

IYA · Feb 2025 – Mar 2025

Final Interactive Demo — Immersive Gaming Experience

Final Interactive Demo — Immersive Gaming Experience

Scroll for details

9-week design sprint contracted with a major automotive manufacturer. Our team tackled a key insight: Gen-Z is the loneliest generation. 61% of young adults report serious loneliness, yet no vehicle has been designed around enhancing human connection while respecting the need for privacy.

Role & Objective

  • UX Designer & Unity Developer on a 4-person team during a 9-week design sprint
  • Led design and development of the car's immersive gaming concept, zoning system, interactive displays, and mixed reality features
  • Sole creator of all storyboards defining the complete user journey
  • Built interactive Unity demos to pitch concepts to client stakeholders

Key Features Developed

  • Immersive Gaming Mode: All surfaces (windows and walls) become screens, creating a 360° gaming environment—demonstrated through Space Invaders, Rocket League, and a D&D campaign scenario
  • Zoning System: Privacy partitions divide the car into communal and private zones, with the center designated for group activities
  • Activity Modes: Individual and Communal programs that transform the interior, supporting activities like play, rest, and dining based on passengers' needs
  • Floating AR UI: Hand-tracked interface projected in space, allowing passengers to opt-in or opt-out of group activities or interact with the car
  • Privacy Dividers: Noise-canceling partitions that rise when users choose isolation
  • Communal Table & Storage: Rising table with integrated storage for shared items users bring aboard (e.g., tabletop game accessories, dining supplies), supporting communal activities like gaming and family dinner

Process & Iterations

  • Storyboard v1: Explored usage across various drive times (3+ hours, 1-2 hours, under 1 hour) using personal road trip experiences. Praised for thoroughness
  • Storyboard v2: Introduced zoning concept and AR/MR exploration based on feedback; condensed user experience into single trip narrative
  • Early Prototype: Demonstrated relaxation modes, communal dining, and privacy features. Client requested exploration of opt-out scenarios
  • Final Demo: Consolidated all features into immersive gaming scenario, showcasing the full opt-in/opt-out flow with floating UI controls