Spring 2025
MOSAIC: A Future Car Concept for Honda Motor Company
Developed an interactive Unity prototype for MOSAIC, a concept car for Honda that reimagines the vehicle as an emotionally responsive third space, blending immersive digital panels, adaptive environments, and communal features.
Role & Objective
- •Served as Unity Developer and prototyper for a Gen Z-driven car concept focused on emotional well-being, community, and immersive digital experiences.
- •Aimed to reimagine the car as a dynamic third space that adapts to the rider's emotional and social needs.
- •Targeted balancing solitude and connection through flexible seating, customizable environments, and seamless transitions between individual and communal modes.
Actions Taken
- •Collaborated with a cross-disciplinary team to design Mosaic, a visionary car concept for Honda.
- •Prototyped interactive elements and environment transitions in Unity, focusing on seamless UI responsiveness and immersive digital panel behaviors.
- •Developed features such as Community Mode, Privacy Mode, Immersive Digital Panels, and Floating UI for adaptive in-car experiences.
- •Worked closely with UI/UX, 3D design, and strategy teammates to ensure cohesive vision and technical feasibility.
Results & Impact
- •Successfully delivered a future car concept that addresses the modern need for flexible, emotionally intelligent spaces.
- •Demonstrated ability to prototype and iterate on immersive digital experiences for automotive innovation.
- •Established a model for adaptive, user-centric vehicle design that prioritizes both individual comfort and group engagement.
- •Showcased the potential of cross-disciplinary collaboration in future mobility solutions.