Meta Alchemy is a mixed reality prototype for Meta Quest 3 that empowers users to creatively combine virtual elements in a 3D space, blending combinatorial gameplay with intuitive spatial interactions.
Role & Objective
•Served as Lead Mixed Reality Developer to design and develop a prototype for Meta Quest 3.
•Aimed to enable users to combine virtual elements in an interactive 3D space, inspired by Little Alchemy's creativity-driven gameplay.
•Targeted fostering user creativity and exploration through combinatorial play in mixed reality.
Actions Taken
•Developed for spatial computing using Unity with high-performance rendering and C# for interaction logic.
•Utilized Meta Quest 3 SDK for spatial tracking, controller input, and passthrough functionality.
•Created and optimized 3D assets using Blender for interactive use in mixed reality.
•Designed a 3D sandbox-style environment with drag-and-drop virtual elements and real-time feedback.
•Optimized spatial interactions based on headset and controller tracking for intuitive user experience.
Results & Impact
•Delivered a functional prototype deployed on Meta Quest 3 hardware with responsive interactions and platform-optimized assets.
•Successfully demonstrated the potential for educational or game-like MR applications on next-gen headsets.
•Established a foundation for future combinatorial AR/VR content with modular design for extensibility.
•Showcased system-level performance optimization and intuitive MR design thinking for spatial computing.