Spring 2025The Painter of Light
Led the design of an immersive exhibit reimagining Thomas Kinkade's legacy by blending his luminous style with symbolic elements reflecting his personal struggles. The multi-sensory experience invites deeper reflection and challenges public perceptions, appealing to both art critics and casual audiences.
Role & Objective
- • Lead Experience Designer for a conceptual exhibit exploring Kinkade's life and work.
- • Aimed to shift perceptions by contrasting his light-filled aesthetic with personal symbolism.
- • Created an inclusive, thought-provoking, multi-sensory journey.
Key Actions
- • Researched art history, theology, and immersive exhibit trends.
- • Designed narrative-driven spaces using atmospheric lighting and spatial flow.
- • Modeled spaces in Rhino and textured, used shaders, and rendered in Blender using the Cycles engine.
- • Curated symbolic props to explore the interplay of light and shadow in Kinkade's story.
- • Drew from immersive benchmarks like Meow Wolf and Van Gogh: The Immersive Experience.
- • Balanced visual appeal with emotional and intellectual depth.
Results & Impact
- • Developed a conceptual framework for immersive storytelling that repositions Kinkade's work.
- • Created a scalable, multi-sensory exhibit model that resonates with diverse audiences.
- • Demonstrated ability to blend art, narrative, and audience engagement to provoke meaningful reflection.