HyperX Cloud 3 - Optimized 3D Model

Blender3DWebGLAR/VR

3D Model Optimization for XR

HP/HyperX · Summer 2025

Developed a comprehensive guide and demonstration of 3D model optimization techniques for mobile, web, and AR/VR applications, using the HyperX Cloud 3 headset as a case study to show how complex 3D models can be made accessible across all devices.

Role & Objective

  • Served as the Augmented Reality Developer to create a streamlined pipeline for converting CAD product models to Web, mobile, VR, AR, and Game ready models.
  • Aimed to simplify complex 3D models so they load quickly and run smoothly on phones, tablets, and computers.
  • Targeted creating a universal 3D model format that works across all devices and platforms.

Actions Taken

  • Reduced the original CAD HyperX Cloud 3 S model from millions of triangles to just 20,000 using Blender.
  • Converted the model to GLB format - a universal file type that works on phones, computers, and AR/VR headsets.
  • Optimized textures and materials to maintain visual quality while reducing file size for faster loading.
  • Tested the model across different devices to ensure smooth interaction and fast loading times.
  • Created an interactive web viewer using Google's Model Viewer to demonstrate the optimized model.
  • Used projected diffuse maps from high-poly to low-poly models to texture the HX3D models.

Results & Impact

  • Successfully created a mobile-friendly 3D model that loads in seconds instead of minutes.
  • Established a standardized optimization process that can be applied to any 3D model for web and mobile use.
  • Demonstrated how complex 3D assets can be made accessible to users on any device, regardless of technical limitations.
  • Created a reusable template and best practices guide for future 3D optimization projects at HyperX.