Spring 2025
Cops and Robbers (VR)
Cops and Robbers (VR) is a fast-paced, first-person VR heist experience where players must efficiently loot stores under time pressure, blending urgency, exploration, and moral choice in an immersive, hand-tracked environment.
Role & Objective
- •Served as Lead VR Developer and Game Designer to create a first-person VR heist experience.
- •Aimed to deliver a fast-paced gameplay loop that challenges players to loot efficiently under pressure.
- •Targeted blending urgency, exploration, and moral ambiguity in an immersive VR environment.
Actions Taken
- •Built core environment and interaction logic using Unity and C# scripting.
- •Implemented VR hand tracking, object grabbing, and immersive input.
- •Designed gameplay mechanics where players loot stores by grabbing high-value items in limited time.
- •Evolved raycasting mechanics from traditional FPS to VR hand-based interactions.
- •Created building state displays via black-and-white overlay to show robbery progress.
Results & Impact
- •Delivered a fully playable prototype for Meta Quest 3 with core mechanics fully functional and tested.
- •Successfully expanded VR experience design beyond passive viewing or simple UI interactions.
- •Demonstrated ability to emphasize polish and core loop clarity under real-world time and tech constraints.
- •Established foundation for future iterations with potential for patrolling NPCs, dynamic AI, and enhanced environmental storytelling.