Castle Chambers is a multi-room VR escape puzzle game where players explore atmospheric castle environments, solving logic-based challenges that progressively reveal hidden stories and unlock new chambers.
Role & Objective
•Served as Lead VR Developer and Game Designer to create a multi-room, atmospheric escape room puzzle game.
•Aimed to create an immersive puzzle-solving experience that combines environmental storytelling with logic-based challenges.
•Targeted drawing players deeper into the castle's secrets as they progress through increasingly complex chambers.
Actions Taken
•Built core gameplay mechanics and room transitions using Unity and C# scripting.
•Designed a four-chamber progression system where each completed puzzle unlocks a new room.
•Implemented environmental storytelling through visual cues and spatial design to gradually reveal castle lore.
•Created unique logic-based challenges for each room to maintain variety and engagement.
•Prioritized rapid prototyping and flexibility over fully modular architecture to enable quick iteration.
Results & Impact
•Delivered a fully playable prototype featuring four chambers with interactive puzzles and room-to-room progression.
•Successfully created an immersive medieval atmosphere that enhances the puzzle-solving experience.
•Demonstrated ability to balance technical constraints with creative design in VR development.
•Established a foundation for future VR puzzle games with potential for modular expansion and enhanced atmospheric detail.